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This looks interesting. Will this eventually be ported to Windows? Also, can there be a feature to include ally AI into the game that way you can set up scenarios in the game where factions can be conflicting, or to have your dungeon RPG with variable allies or party members. 

This seems great btw. 2.5D is usually not explored within games nowadays, but it can be a great introduction into game development for many indies and can be really fun if you know what you're doing. 

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Thank you very much. I already have factions in there but not actual ally companions. I can certainly add that in. I will be porting it to Windows. Right now this is a very early alpha build. I am currently adding in  a genuine ui not just C++ coded. I have been working on that for the past few days and hope to be done tonight or tomorrow. Most of the prior work to the program was getting the engine built as it is a custom engine and building it from the ground up took a lot of changes and improvements.

I agree. I am aiming to make it possible for users to build a daggerfall like rpg, Might and Magic 6 like rpg, doom, Hexen style, and Fzero, Mario Kart style Racers. 

Keep an eye out on the devlog. Once I get the ui fully integrated I will be releasing an update and making games will be a lot easier than it is now. My current interface I have a bunch of abbreviations since it was just made to test the engine. Thanks again for your interest. I will try to get a Windows build out in the next week or two.

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Hello there, thank you for responding to my message. I believe this engine has the capability to be  surpass engines such as easy fps maker and even modern software to deliver for that niche of game genres that we don't really see much of. That and the graphics being 2.5D also provide that perfect balance between 2D Fidelity as well as 3D perspective that only these kinds of games can deliver. 

Not every day that you see a 2.5d specific engine. With the many mods that I've seen in Doom or in other Boomer shooters such as haxton or even Daggerfall unity, it's a breath of fresh air to know that there is a specific engine to create original  games such as these, perhaps even surpass them. The potential to create masterpieces and also gain an understanding of the game dev process is worth its weight in gold.  This is highly appreciated in my opinion.

I understand that making a UI is not easy process either. I look forward to seeing the progress of this as you go. 

Also since playing some Team Beef ports in VR, I became a sucker for good ol boomer shooters and 2.5D styled games. When done right they can be extremely fun or immersive, both for the gamer and the developer. They're also lightweight games that can look beautiful with simple color. 

Thank you again for hearing me out. Much appreciated for the work you're doing. 

You're welcome. That is why I did it, you don't really see much except Doom for 2.5D as far as games go. A little Duke Nukem 3D, primarily though its just a bunch of Doom mods. I don't know that I can get this to be better than Doom as the gentlemen who made that engine were brilliant. I really want to make more game engines that are no code base in the same vein as RPG Maker in utility. I made a Top Down No Code Engine first and realized after that there was no 2.5D No Code Engine. Sure you need to learn how to use the program but you don't need to learn to code which really opens up the possibilities for people who want to get into creating games but are intimidated by the coding process. .

 I think I have the engine pretty well optimized as it can run really well on the dev laptop I am using to make it (Ryzen6800H/680m). I know that is not super low end but it also is not super high end or even mid range at this point. Open GL 3.3 has been really giving me a run for my money to properly implement but 2.1 is VERY solid right now. I am more than happy to hear you out and I appreciate you taking the time to reach out to me. I am currently auditing the ui. I may have it out tonight for everyone who purchased this. After I get the UI I will look into adding the ability to implement companions.